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Post by bedziu on Apr 25, 2007 21:43:03 GMT -5
Present one's ideas to me in this subject for the new game tied to BB1 subject matter and BB2. Remember that game is able to be only in 2-D! Please about like the wide descriptions what to the action of the game and her sense. Who is performing in the game, etc... The author of the most interesting idea which I will choose will be entered into authors of game! ;D Grrraau!
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Post by Truttle on Apr 25, 2007 23:38:34 GMT -5
I've been playing a lot of The Legend of Zelda: Link to the past. If it's possible I think you should try an adventure/explorer kind of game! Is that good?
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Post by bedziu on Apr 26, 2007 0:22:11 GMT -5
Awww... Unfortunately I am not creating RPG games. I am please for ideas for games from genres: platform, action, simulation, adventure
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Post by Del'aki on Apr 26, 2007 13:23:08 GMT -5
Another game hmmm...... Let me see... Genre; Action/Adventure Okay this game basically consists of 6 levels, 3 of these you control Kenai and the other 3 levels you get to play Koda. Complete all levels to earn a position on the high-scores list Level 1: Here you play Kenai. Kenai and Koda have been seperated in an area filled with lava and fire. As Kenai you will have to escape the rising lava levels, while avoiding the rocks of lava that fall from the sky. Survive long enough and find Koda. Level one is completed once you reach Koda. Level 2: Here you Play Kenai. You found Koda, but he's stuck on a cliff. But Koda is not alone, Denahi has caught up with him. Your job as Kenai will be to catch Koda 20 times, while not catching Denahi. For every time Koda splashes onto the ground, you loose a life. You have 3 lives at the beginning. To increase the number of lives, catch the falling hearts. Level 3: Here you play Kenai. You've found Koda, and you're close to escaping from Denahi, but you need to cross a long log across a ledge. Run across the log, while dodging the branches on the log. The branches have different heights. Also avoid the Spears Denahi is throwing at you. You've now completed the Kenai aspect of the game Level 4: Here you play as Koda. Help Rutt and Tuke, win the hearts of the moosettes. Gather as many flowers as you can, before the time runs out. But beware of the racoons, running back and forth, and the nuts falling from the sky. Gather at least 2.500 points (alter this value as you please) before the time runs out. Level 5: Here you play as Koda. Koda is jealous on Nita, because she is stealing Kenai from him. She needs to learn a lesson. Throw and hit Nita with as many nuts you can, while she runs/jumps/crawls by you, but don't hit Kenai or any of the other bears. (This could look at bit like the standard 2d Shooting games, that I'm sure you've tried before ) Level 6: Here you play as Koda. Nita and Koda have become friends again, but now they are trapped in a canyon, and an avalance is falling towards them. Run from the avalance, while dodging the ice-blocks and holes, and reach the exit of the canyon. (Or you could designate a specific amount of time you need to survive, and let it be never-ending ) Note: The longer you survive, the more ice-blocks you'll have to dodge, and the more holes you've have to jump over. Also the game will speed up, the longer you survive.
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Post by crimsonmaster on Apr 26, 2007 15:55:16 GMT -5
I have one, but I'm kinda just throwing it out, so forgive me if it doesn't sound that interesting.
I think you should consist of making the game of Brother Bear 2, too. But since it being BB2, I think it should be Atka as the hunter (This is only an idea; if you can't make atka the hunter, that's fine--like I said, just an idea) ....hmm....trying to think....Oh! Or maybe instead of that, you could alternate an actual scene from BB2; like, instead of Nita finding koda at the mountain, Kenai and Nita could be still searching for him throughout the whole forest that they found Koda's tracks at, and like Del'aki said, it could be six levels, but also in six places in the forest, the last place being the ice cave (the mountain) and like Del'aki said, you know, dodging the raccoon's Pinecones and along the way, Rutt and Tuke with the moosetes could be giving directions as to where Koda went, but they have to stop atka before it's too late.....
Well, think about it, it's oly an idea, but it sure would be cool!!
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Post by Ken'ichi on Apr 26, 2007 18:47:37 GMT -5
New game ideas, eh? Let's see...
Genre: Platforming/adventure'
Could be a total of 10 or 20 levels. At the beginning of the game you choose between Koda and Kenai, each with different attributes such as Koda being able to jump higher and squeeze through small areas and Kenai strong enough to break down old logs and have more health than Koda.
Each level would be a "get to the goal" esque design with multiple paths, some of them only accesible to Kenai or Koda. Seperate the levels in four areas.
First Area: Forest Easy to navigate through, can jump on tree branches to go over ledges and find higher ground with berries and easy areas. Fallen logs could be crawled under with Koda to find a passageway under it and find bonus points and an exclusive exploration area for Koda only. Kenai can break down old logs to get accross cliffs and find an area with bonus points, Koda would have to use the branches to get accross this cliff and end up in a higher area where he'll miss these bonuses.
Second Area: Lava Area Lavas to jump over and logs to ride over the lava. Koda and jump to ledges Kenai can't reach to skip over log rides over lava and other lava areas. Kenai can push over logs to ride some lava currents where Koda would have to find other means to cross the area like over leftover trees' branches high up.
Third Area: River Rapids Stroll along a rapid river and jump areas with rushing water. Koda can squeeze down some holes in the ground and crawl through underground tunnels to get across from under the riverbed and find buried bonus points. Kenai can push down broken logs into the river to get across it. At some point both of them have to ride a log down the river and jump with the log to avoid rocks.
Fourth Area: Mountaintop A bit hard to complete with crumbling floors and hard jumps. Koda can squeeze through small cave openings and navigate the insides of caves, avoiding falling stalagtites and other cave dwellers. Kenai would have to rough it outside, pushing over broken trees to cross ledges and such.
Each area can contain three or four levels. Kenai can have six hearts and Koda can have four.
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Post by bedziu on Apr 27, 2007 4:29:53 GMT -5
Aww... Very good ideas, but for the longer game. And it is necessary for me idea for short mini game. And returning to yours descriptions... It is rising such a big and expanded game. He is called "Brat Miś 2" in Polish. And in English "Brother Bear 2". For the time being only an Polish page of the game is. Even no I am giving link because yet you will understand nothing. If I make the English version of the page I will give the link then. The game will also be two linguistic. But on with the one it will be necessary to wait for the game still.
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Post by kiriu on Apr 27, 2007 9:11:20 GMT -5
It should be "Brother Bear Cub 2" Bedziu =3 "Brother Bear" means "Mój brat niedźwiedź" (which is awful mistake in translation XD)
BTW... I just got an idea about some mini game. Do you remember the scene fro BB2 where racoons are attacking Kenai with pinecones?
Mission: miss as many pinecones as you can =3 You have only 3 lives. Every missed pinecone is... hmmm... 1 or 10 points XD You decide =3
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Post by crimsonmaster on Apr 27, 2007 23:00:35 GMT -5
So...when are the new games gonna be ready? I played the other game...and I'm kinda addicted, LOL!! ;D
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Post by kiriu on Apr 27, 2007 23:43:07 GMT -5
Patiences Crismon. Making a game isn't that easy ^^; I know because I'm learning how to make games in The Games Factory... well... I'm doing well ^^;
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Post by Epesi on Apr 28, 2007 2:15:04 GMT -5
I like Kiriu's idea. But then, I'm perhaps a bit biased -- I had had almost exactly the same idea for a game I was planning to make with Game Maker. XD Here are some ideas I had for that version, which you could use if you want to: -The raccoons would occasionally throw other items they had stolen from people, (jewelry, perhaps) which you could catch for bonus points. --They might even, by accident, throw Nita's amulet itself at you! This would be worth a great boost in points, but would have to be difficult to catch. -You could have different modes of a gameplay, too. For example: --Dodgeball -- well, this would basically be what Kiriu suggested: all pinecones with no bonus items, except that you'd have only one hitpoint instead of three, and the pinecones might fall faster than in the regular mode. ---Treasure mode -- instead of pinecones, the raccoons only throw their stolen goods, and your challenge is not to miss any, or no more than three. It would be like the Bug Toss bonus level in the old Lion King game back on SNES and Genesis.
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Post by bedziu on Apr 28, 2007 4:40:56 GMT -5
Certainly I will use something from yours ideas. Only I still have to think it over for myself
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Post by kiriu on May 7, 2007 11:49:28 GMT -5
OK, ok... I have an idea... Name: Brother Bear: Real Brotherhood Game type: Symulator Description:You play as Kenai or Koda. You can switch between those characters using some action key. Anyway when you are for example Kenai then Koda is walking not far away from you, but otherwise... when you're Koda you can go wherever you want while Kenai will stay at his place (or at least go few steps in left or right and get back ) Anyway there go next thing. When you play as Kenai and you will press some other action button then some menu with actions, which you can choose... for example: "Invite to game", "Hug", "Spash with water" or "Give a noogie" Some of these options would also show up at Koda's menu =3 And of course there would be some dialogues! Like above you go as Kenai to Koda and press action button and choose "Talk". Then the sub-menu would show up with another options like "Hey Koda, what's up?" text. I know that game is quite hard to make because of advanced AI engine, but I think that it's quite easy for someone as advaced as you =3
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Post by bedziu on May 7, 2007 12:15:48 GMT -5
Great idea Kiriu! You know... I've thought about something similiar and I've chosen your idea! Naturally I'll make advanced AI and I'll make it better. I feel that during doing that project my passion of making games will show up like never before! *jumps on Kiriu's back and hugs* =3 Naturally you have exception for creation of the game! Welcome to Bedziu Team! ;D
Assessed time of making the game is 2 weeks... (it may change...). It's hard to say how much happiness will accompany during the making that game for you guys.
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Post by Truttle on May 8, 2007 0:51:26 GMT -5
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