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Post by Krystedez "Spectrum" on Aug 12, 2004 22:05:39 GMT -5
All in the same day! I made another SPECIAL emot for a friend on a different board. This is the prototype, a whole list of the emoticons will be made for this certain character. Please welcome, PEACH! I thought it turned out well. I hope Peach thinks so too! ;D
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Warlock
Recognized Mortal
Novelest and future Producer
Posts: 107
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Post by Warlock on Aug 12, 2004 22:19:09 GMT -5
You know her hair almost looks like the back of a bear. You can see the ears, and the arms and legs.
Was that done on purpose? It is a nice effect.
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Post by Krystedez "Spectrum" on Aug 12, 2004 22:22:19 GMT -5
woah, wow, I didn't even notice that! That's cool, I did an effect withouth even trying! w00t! go me! ;D j/k, yea, your right, that DOES look like a bear a bit...Wait, what's goin on here... am I possesed by a bear?
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Post by Truttle on Aug 12, 2004 23:48:30 GMT -5
Thats so weird! He's right! The hair does look like the back of a bear! I wouldn't have ever noticed that if he hadn't pointed it out.
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Post by Krystedez "Spectrum" on Aug 13, 2004 9:54:49 GMT -5
Guess it's his physics' studieing habits that allow him to notice things like that
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Warlock
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Post by Warlock on Aug 13, 2004 10:51:18 GMT -5
Actually, it's more my visual side. I notice detail, but have a hard time drawing it myself. That's because I haven't practiced.
Physics would help more with if I was animating, and how movements would take place. Like how each hair on her head would move.
Like when you animated the butterfly. The butterfly has to move at a certain speed, and Koda's head turns at a certain speed, and does about 1/4 turn. That is basic Physics.
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Post by Krystedez "Spectrum" on Aug 13, 2004 11:19:26 GMT -5
Ah, I see. Ok, so maybe I should take both detail passing and physics into consideration when making these emots, eh?
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Warlock
Recognized Mortal
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Post by Warlock on Aug 13, 2004 11:27:56 GMT -5
Yep, if you want an accurate way to measure how far something travels: d=rt, or distance = rate x time. That is the most basic of Physics, but does take some getting used to.
Really, to animate you don't have to know physics. It does help if you want to know how far to move something, but usually the visual method is good enough. Most animators probably don't know that much physics. It would be needed if you were writing animation software.
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Peach
New Character
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Post by Peach on Aug 16, 2004 20:08:42 GMT -5
hehe, Thanks for the Emots! Yep, I'm Peach and the peach emoticons were made for my board! They are really cool and the members love them too! They are soo cool! and there is even a laughing one! I just love the set! Thanks Spectrum! -Peach
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Post by Krystedez "Spectrum" on Aug 16, 2004 22:23:05 GMT -5
Thanks for visiting us, Peach, and I'm very pleased that you like the emots so well, talk to you later! ;D
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